The Visual effects Society has announced the publishing of The VES Handbook of Virtual Production edited by longtime DCS member Susan Zwerman, VES, and Jeffrey A. Okun, VES. They have compiled the latest industry-standard technologies and workflows for the ever-evolving, fast-paced world of virtual production from a wealth of experts in the field. The Editors, both extremely renowned in the field of visual effects, reached out to a broad range of authors to share their knowledge in the various areas of virtual production, including VR, AR, MR, and XR technology, as well as providing detailed sections on interactive games and full animation. Additionally, the 80 industry contributors share their best methods, tips, tricks, and shortcuts developed using real-world technology for In-camera VFX (ICVFX).
This book is designed to be informative to everyone from novices to working professionals. Some of the topics included are: Visualization; VAD (Virtual Art Department); Volumetric Capture; How to Capture Environments; LED Stage Setup; LED Display; Software/Hardware for VP; Cameras and Camera Tracking; Color Management; External Lighting for the Volume; Challenges and Limitations of Shooting in a Volume; and a Virtual Production Glossary. Available now: https://www.amazon.com/VES-Handbook-Virtual-Production/dp/1032432640